
Though the campaign is broken up in six mission chunks for each faction, the objectives all feel the same and the storyline is so weirdly predictable that it’s funny. I’m going to put this as bluntly as possible – you’re more than likely going to fall asleep during Supreme Commander 2’s single player campaign. ".the storyline is so weirdly predictable that it’s funny." I didn’t get nearly as much of a rewarding feeling with this game as I did the original, but I came close here.

After enough upgrades, you’re able to research new experimental technology that makes even your weaknesses into a strong suit. Each faction has its strengths and weaknesses but where this really gets interesting is when you start to learn the tech tree for each faction. They’ll make different choices throughout the game and as a result you’re likely to want to play through multiple times. One change I did really like was that each of the three factions now feels incredibly different to play. Yes, the point of the game is the battle system, but don’t I get to build up my forces beforehand? You see, you can build energy production structures anywhere, but mass production in only designated areas, and more often than not a good portion of these areas where you can build them are too close to your enemies. The new rules placed upon building your energy and mass structures almost seem like they’re in place strictly to lead you into battle - and not in a good way. This of course changes a major portion of the game’s core elements and for the most part is successful, I just couldn’t avoid the feeling that I wasn’t putting as much effort into my forces as I was before and there was nothing I could do about it.Īnother mechanic that’s been dumbed down for lack of a better term is the game’s economy system.
#SUPREME COMMANDER FACTIONS UPGRADE#
Take for instance the unit upgrade system gone is the lengthy process from the first game in favor of a new, much more streamlined tech tree system found in many modern strategy games. The best way to describe the changes between Supreme Commander and its sequel is that the learning curve has been ironed out quite a bit. ".the learning curve has been ironed out quite a bit." For the most part, Supreme Commander 2 does a great job representing the true epic scale of this war, it’s just that if you played the original, you’re going to notice some of the changes and many of them aren’t for the better. If you’ve ever played an RTS – you can probably guess where this leads giant friggin’ battles. As a result of the attack, peaceful relations have ceased between the United Earth Federation, The Aeon Illuminate and the Cybran Nation. Kicking off roughly 25-years after the events of the original Supreme Commander, the events of the sequel are kicked off by the assassination of a newly elected president. As a result, the roles have seemingly switched and those who didn’t get it before are more likely to find a quality title, but those who got it before may be left feeling abandoned.

In an effort to make the game more accessible, the developers have tweaked the gameplay.

Now Gas Powered Games has finally brought us Supreme Commander 2 and it’s everything you’d expect, except somehow it’s not. Those who didn’t were left to merely wonder what the big fuss was all about. For those able to keep up with the gigantic battles, robust economy system and deep upgrade mechanics you were treated to one hell of a real time strategy game. Supreme Commander has always been one of those games were you either get it or you don’t. Supreme Commander 2 - Cheat Happens Game Review
